A young woman walks in front of the crowd of people, if someone were to take a very short look they would assume her to be in her mid twenties, however any one taking a glance at more than just the figure beneath the lab coat would see things differently, mainly her pale blue skin and small antennae coming out of her head. "good evening everyone I am Dr. Farallon, as you all know I've been conducting an in-depth study of the human species and peculiar behaviors of theirs, particularly odd habits concerning their forms of entertainment, today I will be detailing several habits in a hobby called gaming, now the interesting thing to keep in mind is that all of these seem to be universally despised yet almost every gamer falls into at least one of them regularly"
"First up is I might need it later syndrome. This seems to be most common in the first person shooter genre, but can be observed in any game were offensive abilities is depleted with use and must be gathered on the field. Primary symptoms ate using the weakest offensive abilities availed while fighting off large and/or hordes of creatures, usually prompted by the fear of worse enemies coming. To borrow a description from an internet celebrity 'so we have scenarios were players are sitting on a nuclear stock pile that would shame north Korea and are throwing peas at a giant robot crab on the off chance there's a bigger robot crab just around the corner' it's best to cross reference this with the next subject
Stocking, this habit like the previous one involves building up a large cache of powerful offensive or defensive ability, the primacy difference however is that this one is about actively building the stock pile in preparation for a fight, were this starts becoming a negative quality though is that it usually involves replaying previously beaten missions or going back to easy sections of the game in order to maximize the amount gained and minimizing the amount of recourses spent
Grinding. This habit is mostly scene in RPG or RPG like games, it is a very close cousin to stocking, in that it requires replaying previously played sections and minimizing the use of recourses, but is different mainly in the fact that it is usually done to 'level up' aka increase the base of abilities of the character.
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