Sunday, June 10, 2012

downer then kitties

sorry I can't post much this week, my head space is stuck in some places I'd rather nto dwell, you can read a little about it on my tumblr here http://venatus.tumblr.com/post/24797424228/personal-so-im-putting-ths-behind-a-break  yes it's about my ex, every time I think I'm past it something else brings up some more shit.  to make up that have these pictures of the cutest avengers http://fuckyeahblackwidow.tumblr.com/post/24818774158/tauriice-little-loki-was-recently-spotted-at

also kittens

Saturday, May 26, 2012

so had a random thought

something that might bring some more varied content into this blog and the gamerisms tumblr blog I sometimes contribute to. I'm talking about some long form game analysis.  now this doesn't mean a review directly, instead I'm taking my inspiration from errant signal and tasteful understated nerd rage (links open in a new page, and will take you to spoiler free video's of theirs).

the basic premise is to talk about the game in a long and serious manner that one might see for movies, literature or other pieces of art.  I'm a bit intimidated as I don't feel as well read as those guys sometimes get, and I believe both of them have actually worked in the gaming industry.  however I feel it's something that's not done very often, those two guys being most of what I've been able to find in that manner so even if I'm not very good at it I don't' think I could exactly hurt anything either.

chances are I'd be doing this in text, largely due to anonymity, voice, and even technical reasons (have one mike I don't think even works anymore).   though I would put more effort into proofreading and re-writing then I normally do on this blog as this blog is generally more about self expression and venting were as these writings would be meant to prompt discussion or in depth thought.

I'm thinking my first article will be on the legend of Zelda ocarina of time. although I'm not sure if there's much interest in this in the firs place, so tell me what you think.

Saturday, May 19, 2012

black widow and motoko.

ok so I have some good news and bad news for anyone reading through this blog.  good news, I have an actual post this week, bad news, it's more about the black widow and ghost in the shell. now before I begin I'd like to direct my readers toward a cap that my good friend Jennifer made. her post is here.  her website and the caps are adult oriented and related to BDSM and similar topics so just be aware of that going in.































black widow, and major motoko kusanagi, my two favorite fictional characters.  now I have no idea were the random brain wave came to start comparing them came from, but I began to realize they do have a lot in common.  now this isn't going to be an in depth character study or anything, in terms of psychology and past and motivations their isn't a lot in common, but in skill sets and how they interact with the world.  and just to be clear I'll be using the version of motoko from the stand alone complex anime, not the movie or the original manga (the three are best thought of as different characters entirely).

both characters live in a world, were super human abilities are everywhere, black widow see's the likes of thor, the hulk, iron man, motoko lives in a world were robots look and act like people but can have rifles in their arms or mini guns in their chest.  yet neither one exactly has super powers I'm stretching this with motoko since she is a cyborg with abilities beyond anything a human can do, but they don't seem rare in her world and at best their an exaggeration of human abilities, for example she can jump very high but not fly.  things work similarly for black widow, while she's more down to earth in her abilities no one physical trait she has seems impossible but she's at the peak of human physical ability.

in fights neither character uses brute strength instead both rely on acrobatic ability to outmaneuver their opponents and gain leverage, keep their opponents off guard, or attack parts they can't defend.

but most of all, their both extremely difficult to catch by surprise, they exist in a world were information means the difference between life and death and have become utter masters at gathering all the Intel they can. and generally have a very acute awareness of what's going on around them.  I feel this is particularly potent because that's the main strength of both these characters lie, and I have to admit I really like that aspect of the characters, probably my favorite part about them other then personality or history traits (I know that's a huge thing to remove, but hopefully you get my point.

Sunday, May 13, 2012

Sunday, May 6, 2012

bleh week

so this week I haven't been doing a lot. I'm getting more involved in rp's at the heaven which I think is really helping me out, I think I may be sick with something, though it's hard to tell I cough a bit more and my throats irritated if it hadn't tuck around for so long I wouldn't' think anything of it.  had a conversation with my dad, which I think flared up my depression, but this stint of barely being able to move only lasted the day. almost entered into a bit of a writing contest at the haven, but a combination of writers block, the dad conversation and not realizing I needed to include a transformation of some kind made it so I didn't hit my deadline.

I've also been getting pretty lonely again, mostly in the form of wishing I was in a relationship, this prompted me to realize I still had some IM conversations with my ex saved on my hard drive, managed to erase them but they weren't very well named so I had to open up and look through them a bit to see which were with her,  this likely only made my depression stint and my loneliness worse.

on the brighter side I'm probably going to be seeing the avengers next weekend.

Sunday, April 22, 2012

games

so still not a lot going on in my life, I'm joining a zombie rp on the haven, which should be a lot of fun and hopefully will be a good outlet for my more girlie side (I know strange I can do it even amongst zombies) and I also agreed to help play test a card game that some one on the haven is developing.  I haven't played a round yet but it seriously looks like a lot of fun and it would probably be helpful to have more people in so if you can please think about signing up.

http://www.rachelshaven.com/index.php?option=com_smf&Itemid=41&topic=52485.msg411066#new

Saturday, April 7, 2012

Game Desgin

 So a while ago I talked about a random idea I had, it originated from my brain causing a collision between batman and the assassin’s creed game. http://thoughtsofarandomtransexual.blogspot.com/2011/10/cross-over-fan-fic.html?zx=a2b3373a99b8bc57

Now since then I've been toying around with making a game using this idea, I was originally planning on trying to use the editor in star craft 2 (but that thing is kind of intimidating, and online tutorials exit but they're pretty big and unwieldy looking from what I've seen) while I should just bite the bullet and start learning it (especially since I want to be a programmer later) I wanted to focus more on developing the game itself, not learn a specific set of tools.  To make delaying all the more tempting a recent kickstarter allowed a shadowrun game to be put in production, and the developers are already saying a robust editing tool is a major feature of their planned game. add the facts that the core game play of the game and art assets depicting a dystopian future fit my concept a lot better, and well you get the idea.

OK that ended up longer then I'd hoped, anyway despite nothing concrete coming up I have spent time thinking about how I want the game to run, what the players place is among the factions will be, the major themes of the game.  First thing this did is cement the idea that "the batman side" will be a group of people, rather than an individual. This should allow me to set up some conversations to both show the groups philosophy and show some problems with it. Most importantly I've been trying to balance the philosophy and actions of the groups to allow me to create moral ambiguity and put the player in a position to tip the scales towards the faction they support. I'm still trying to work it out, and since I haven't come up with new names I'm currently using their inspiration as working titles.
the Templar, group has been the easiest to define, murder, infiltration theft, all on the table for them, though they tend to focus on infiltrating groups with influence (both government and crime lord) and making sweeping changes and spreading propaganda, allowing them a great deal of control. Their direct actions will be the easiest to condemn, but I'm going to try and show a world falling apart (with the city/small country being at some sort of apex) and they'll have the plan and recourses to pull the world out of it.  Basically "the ends justify the means".

the assassins, willing to kill, and experts at spying and gathering Intel, but in theory a very strict rule to not harm innocent people (with the problem being whether or not some people qualify as innocent, for example, guards hired to protect a target, the guards are just doing their jobs, but their combatants protecting their main target, in this case the death of the guards would be acceptable but would prefer to be avoided).  They’re doing this for a pretty noble cause, to allow freedom and free thought among the population, letting humanity as a whole determine their future instead of an elite minority. I'm also toying with the idea of making them apathetic towards the plight of people around them, their only concern, is this one issue I think I may be able to justify this by showing that they don't like the actions they take, but resort to them solely for this big issue.  If these guys win very little in the world would change. 

The batman group, their actions are the most moral, never ever killing or using lethal weaponry. They do play fast and loose with stuff like breaking and entering and stealing, but only for investigation purposes (only stealing what appears to be evidence).  I also want to try to pull the futility of their efforts that I see happen in batman stories (they catch a criminal the criminal only escapes and causes more harm) I'm also thinking I might throw in a bit of escalation, that despite their attempt to do good, meaning that a continuation of their action may lead to all out war, and a nearly apocalyptic level of breakdown of society.

I need to balance these factions around a lot more, and ideally I would like them to more closely reflect each other, making them seems as though only one or two ideas in their core philosophies spawned the differences.  I also need to close the gap between the assassins and the batman's as I don't want a compromise of well "why don't we just kill the crime lords" to be a seemingly viable solution that I don't present.  I may end up giving the player that option, but putting the war outcome under it.